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Puzzle Fight: Strategic Match-3 Battles 6i5o44

Location: USA 5n413l

  • Autodesk
maya
  • Autodesk 3ds Max
  • SUBSTANCE PAINTER
  • Blender
  • Figma
  • Photoshop
  • Marmoset Toolbag
  • zbRUSH
  • Unity
portfolio

About Project 2y575k

Puzzle Fight: PvP Wars emerges as a groundbreaking title that seamlessly blends casual match-3 mechanics with the strategic depth of mid-core battler gameplay. Set in the mystical realm of Rodrim, this game invites players to assemble formidable hero squads and navigate through an array of trials, combining the thrill of puzzle-solving with intense combat dynamics.

Puzzle Fight Puzzle Fight

Client and Project 1u681r

Our client, seeking to create a unique gaming experience, envisioned Puzzle Fight as a project that would not only captivate players with its engaging gameplay but also set new standards in game development efficiency. The project aimed to unite two distinct game genres into a cohesive, immersive experience that would appeal to a broad audience.

Puzzle Fight

Challenges Faced 3q4s

  • Tight Deadline 362n

    One of the most significant challenges was the ambitious timeline. The objective was to go from concept to launch within six months, a timeline much shorter than industry standards for a game of this complexity.

  • Synchronizing Gameplay 4u2g4o

    Ensuring smooth and cheat-proof gameplay across varying internet connection strengths required innovative solutions to synchronize client and server actions effectively.

  • Genre Fusion 1j682l

    Blending casual match-3 mechanics with a mid-core battler system presented a unique challenge, necessitating a delicate balance to maintain the integrity and enjoyment of both gameplay styles.

  • Development Efficiency 114sj

    Given the project's ambitious scope, developing a stable, high-performance game within the tight timeframe required adopting a novel approach to casual game design and development.

Role of Art Coordinator 6v3r5g

The Art Coordinator was essential in ensuring that all artistic elements of the project “Puzzle Fight” were executed flawlessly.

His job entailed collaborating with artists, graphic designers, and other team to make sure that the art direction was in line with the project’s overall vision and goals.

WHIMSY TEAM a1k4i

  • VFX Artist
  • 3D Generalist
  • 3D Character Artist
  • 3D Environment Artist
  • 3D Animator
  • UI/UX designer
  • Tech Lead
  • QA Engineer
  • Game designer
  • Project Manager

Developed Features b1d14

Painting of the playing field Crafting vibrant landscapes to enrich the gaming experience.
Animation of characters for dialogues and locations Breathing life into characters through expressive animations.
Painting marketing assets Deg eye-catching visuals to promote the game effectively.
Battle event integration Seamlessly incorporating the battle feature for engaging gameplay progression.
Creation of shaders Developing visually stunning effects to enhance the game's graphics and atmosphere.

Job Done 3w3vg

  • Galaxy4games Modular System for Base Architecture Implemented the Galaxy4games modular system as the game's core.
  • Enhanced Functionality Modules Development Developed new, separate modules for enhanced game functionality.
  • Random Seed-Based Client-Server Synchronization Implemented a random seed-based system for client-server synchronization.
  • Balanced Match-3 and Battler Integration Achieved a balanced integration of match-3 and battler mechanics without compromising gameplay integrity.
  • Interconnected RPG and Match-3 Elements Separated but interconnected the RPG and match-3 elements to maintain fairness and enjoyment.
  • Streamlined LiveOps Process Streamlined the LiveOps process for efficient content updates and feature additions.
  • Enhanced Interface and Experience Enhanced interface and experience to ensure accessibility and engagement.
  • 3D Character Production and Animation Created and animated a wide range of 3D characters with combat and dialogue-ready rigs and animations.
  • Battlefield and Environment Art Designed and produced battlegrounds, backgrounds, and environment assets consistent with the fantasy setting of Rodrim.
  • UI/UX Art Designed a unified interface system to PvP, RPG, and match-3 mechanics, with attention to clarity and responsiveness.
  • 3D Character Production and Animation Modeled and animated dozens of 3D characters with both combat and expressive animations for PvP battles and dialogues.
  • Battlefield and Environment Art Crafted detailed battlegrounds, backgrounds, and environments aligned with the fantasy aesthetics of the magical Rodrim world.
  • UI/UX Art Developed an intuitive and genre-fused interface combining PvP, RPG, and match-3 mechanics with visual consistency and comfort.

Outcomes 73z3

Puzzle Fight: PvP Wars” promises to offer a rich, engaging experience that combines strategic gameplay with the fun of match-3 puzzles. Its focus on balance, strategic use of boosters, and PvP competition could lead to a variety of positive outcomes, including a strong player community, enhanced player engagement, and significant skill development.

  • 5 months of development Fast development process: from the idea to soft-launch
  • 3 new modules New roleplay and match modules added to our Modular system: now they can be implemented into other projects too
  • 6 months of idea test Tested the idea promptly in the market with minimal funds spending

Review 253d5b

I am excited to convey our complete satisfaction with the partnership with Whimsy Games on the "Puzzle Fight" initiative. Whimsy Games has indeed gone above and beyond our expectations with their superior game development offerings. The blend of creativity, professionalism, and punctuality they've demonstrated has been exceptional, leading to a deeply engaging "Puzzle Fight" game experience. The ability of their team to merge complex puzzles with elements of competitive gameplay has resulted in a distinctive and absorbing gaming experience that distinguishes itself in the marketplace. Their dedication to excellence and innovation has not only elevated the game's attractiveness but also cultivated a dynamic community of players.
Oleksandr Nesterenko

Oleksandr Nesterenko

CEO

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    portfolio

      Let’s discuss my idea

      I am

      I need

      My goals
      Claim your Game Idea!

      I have a budget

      Please, me back at

      I am from

      Thanks for being awesome! And for ing us.